I love this demo! The puzzles were intriguing, fun, and challenged me at times! The atmosphere reminded me of Resident Evil, but that's not a bad thing at all. I can't wait for the full release!
The Lunar Effect Demo
A downloadable demo for Windows
The Lunar Effect is a psychological horror puzzle game where every action is questioned, every clue is vital, and every second is precious. Inspired by the art styles of Resident Evil and Silent Hill, The Lunar Effect takes its protagonist on a dark and unfamiliar path. Awakening in a strange mansion, he must discover the fate of its inhabitants and find a way out. But be warned- all is not as it seems.
Explore and interact with the environment to discover your path to freedom. Find your salvation by scouring every inch of the mysterious mansion. With each clue unearthed, the hour of your escape- or demise- draws nearer.
Think outside the box with a host of puzzles and challenges, both within the game and beyond. It will take every ounce of your creative thinking and urgency to make it out with your life.
Be wary; time is fleeting, and to drag one’s feet is to anger the gods. You must make haste to escape an unknown fate and survive your trials. You must escape the Lunar Effect.
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|Updated||1 day ago|
|Published||28 days ago|
|Made with||Unreal Engine|
|Tags||3D, Escape Game, Horror, Mystery, Psychological Horror, Walking simulator|
|Average session||About a half-hour|
|Inputs||Keyboard, Xbox controller|
|Links||Steam, Twitter, Steam, Homepage, YouTube|
Click download now to get access to the following files:
- Strange doll bug 1.1.223 days ago
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esta super genial me encanta la estetica de juego es como retro pero sin saturarlo demaciado el ambiene tambien esta muy bien logrado....me encanto super bien :D
Love love LOVE this demo! can't wait to see a full release. Nice amount of atmosphere and tension. The writing was well done, setting the scene well, which also paired well with the beautifully crafted environments. The controls felt fine, but I agree with Ucial's comment, there needs to be a default walk state with a run button, small niggle, but aside that, a truly interesting demo. keep up the good work!
Thank you for the kind words! Yeah I think we felt players would want to just run by default but a few people have mentioned this so we definitely have plans to add this to the full game 😀
I LOVE the PS1 vibe here! Looks amazing! Will play today for sure. What program did you use to make this game? Unity?
Love the throwback style, graphics and controls.
In terms of critical feedback, I would say:
-the music needs to be less generic
-have movement to a standard walk with a run button
-needs clunky combat
Otherwise, great, keep it up ;)
Made a video
Neat game thanks. Make me remember when I was young with Alone in the Dark.
Tried out the demo, nice game.
Thanks for playing! Definitely enjoyed your playthrough. Unfortuntely Unreal is really picky when it comes to controllers so it is only able to pick up either xbox controllers or PS4 (and other controllers) with a XInput wrapper like DS4windows.
Really glad you enjoyed it though and learnt to love the pencil 😁
no ay una version en español?
There is not unfortuntely, we want to look into localisation for the full game but for the demo we did not have the time nor budget
This was absolutely fantastic. It really scratched that classic horror itch, you nailed the aesthetic and atmosphere perfectly! It feels like the perfect blend of Silent Hill and RE, and I really enjoy the more puzzle oriented approach. It's nice being able to walk into the halls without worrying about constantly dodging enemies while I solve a puzzle! Can't wait to see the full release for this, I'll definitely play the whole game!
Thank you for playing! I enjoyed your playthrough, it was really nice to see you really get what we were going for, so thank you for the kind words!
Also we refused to put Saturn devouring his son in the game considering the trope at this point haha I decided to put just about every other Goya painting instead 😁
very good game. It's a bit tricky to move in the beginning, but the level of difficulty is perfect, just enough tou puzzle you without frustrating you. I really enjoyed !
Really nostalgic! Really enjoyed it, Looking forward to the full game! :D
i really liked the concept and story plot of this game. The game being a horror game while still having mind puzzles to solve the quests really keeps the player intrigued. The environmental setting is perfect and the sound of the game are spot on for making different situation feel differently, they make the player be on edge for what is about to come. What i didnt like though was the control type. even though the game was designed for windows or a pc platoform, it was designed keeping the controller in mind. which i felt was something which can be imporved. also the camera angles for the game and the axis of the character needs improvement. The character feels too stubborn to move around. and because of the frequewntly changing camera angles it can become quite difficult to move in the direction u want to. The graphics could obviously use a lift tho these ones get the job done just fine too. In all a great concept with a great stroyline to keep a person wanting for more. A little more efforts on execution can help this turn into a great game
Aviral Srivastava (Vellore Institute of Technology, Bhopal- CSE Specialization in Gaming Technology)
Now first of all I will say that controller is a focus for me, that is how you played these games back in the day and I think it's important to the feel to maintain this so this is not something I plan to change. Are we intending on improving the keyboard experience on the other hand? Yes. The big planned improvement in that regard is remappable keys but aside from that I am not sure what else to do.
By the sound of it, you're not very used to tank controls which are a necessity of fixed camera angles or even more control issues arise (not even mentioning the authenticness of such controls) We do plan to look into camera-based movement but such a task was far too large to fit into the demo, so that should be able to help those who are not used to tank controls.
"The graphics could obviously use a lift" I am not really sure what you mean by this. If you mean the UI elements then true, I am happy with the inventory menu but some of the other elements could do with some more work. If you just mean the general visual style of the game... I don't know what to tell you, this is a retro 3D game, this is what you are going to get 😂 There is an option to turn off pixelisation if that is what you want but that is all you're going to get in that regard.
I am not sure I appreciate the implication you have that this was created with a lack of effort but I will give you the benefit of the doubt in this due to English clearly being a second language here. I can tell you that we have put in all of our effort in this demo but time constraints are a limiter. As we move towards full release now, we will be able to put in all our effort and the benefit of time to make this the best game it can be.
Thoroughly enjoyed this. Looking forward to the full game.
The visuals and sounds were nice and I liked the atmosphere. Puzzles were good, not too easy but not too hard either. I just wish there was more of this T_T Got to just be patient and wait for the whole game.
Overall great experience, totally recommend to try it if you haven't!
Thank you for playing! Really glad you enjoyed it and we are looking forward to bringing you the full game!
Thank you for playing! Don't worry, there is plenty more to come with that in the full game.
What a great game!
Just played the demo through. It's got great visuals!
Perhaps the advice is premature since it's just a demo, but for pacing, it may be advisable to have a longer lead-up to the starting point of the game to build up the tension a bit more.
Thank you! Don't worry, the demo is paced for the demo. Expect things to be paced and play different from this in the opening of the full game
Hello, I played this game and I really enjoyed it, looking forward to the full game, great job :)
Thanks for playing! Happy that you enjoyed it. Look forward to bringing you the full game!
Confession: I don’t really play and/or enjoy these types of games but maybe you converted me because I had way more fun than I thought I would and can’t wait for the final game. This was a fantastic demo, it build up tension, had some fun puzzles to get used to the gameplay and I gotta say, it looks lovely. Also loved the slightly creepier soundtrack with every plot beat, I did not know what was coming but I was dreading it!
GREAT PS1 GAME
Fantastic demo and I'm very much looking forward to the full release. It's great that puzzles can change and give you new challenges with each playthrough as well.
I really liked this demo, it stands out on the demo disc
Haunted PS1 Demo Disc 2021 No Commentary Playlist
Thanks for playing! Really glad you enjoyed it. Love your video intro by the way.
Thanks for playing. Glad you enjoyed the game, we really tried to make sure it properly hearkened back to the classics
Here's how to fulfill Skully's wish:
Wow thanks for the video! Very excited to see someone figure out how to fulfull skull's wish too!
Hi there. I played your game and holy crap that was amazing. I love it actually quite a lot. It gave me quite the nostalgia trip to Resident Evil and Silent Hill. So nice job. I made a video about it too. If your curious. Then you can check it here.
Thanks for playing! Really happy you enjoyed enjoyed it so much
This was an amazing experience so far. Saw this in the hps1 demo disc!
Thank you! So glad you enjoyed it
Thank you for your opinión, Full version now available on Google Play.
Thank you for playing and I am very glad you enjoyed it so much!
Unfortuntely Unreal Engine is a bit pickier with controllers so unless it's either a Xbox controller or a controller with a XInput wrapper, it won't be able to detect it.
Thank you for the wishlist and looking forward to being able to share the full game!
Отличная игра,поиграл с удовольствием
My Let's Play, webcam bugged out so it doesn't exist. Was hoping to have found Skelly's place too, oh well
Thanks for playing! Glad you enjoyed it.
Yeah the Skully quest is not an easy one to solve but you had the right idea. It's definitely one for completionists haha
The art-style was amazing, and I was surprised by the fact the the camera angles worked so seamlessly.
While I liked the secrets in the game, I am not sure leaving secrets into a game and timing the gameplay is a good cocktail.
Alas, you can always replay the game. I hope this game will have a chapter selection or save system in the future so that players do not find it tedious to discover these secrets.
But overall, this was a great and very fun experience!
Thanks for playing, So glad you enjoyed it so much!
Yeah we are thinking about how we will scale our systems up to the full game and save/chapter select is definitely something we are thinking. The feedback is really valuable at this time so thank you.
Skully's quest in particular is definitely one for hardcore completionists haha
Are you supposed to run out of time, or is it meant to be beat within the 30min time-frame?